Mad Genius Matt Mikka Invents the Cordless Tesla, Wonders Why He Didn’t Just Buy A Truck

This little meme is all grown up!

The future is NOW!!!

YouTuber puts gas generator in Tesla so he doesn’t have to plug it in on road trip

h ttps://www.unilad.com/technology/youtuber-gas-generator-tesla-electric-car-800801-20230608

By Joe Harker, 8 June 2023

Matt Mikka, who goes by the name Warped Perception on YouTube, last year decided to modify his Tesla and add in a gas generator which could charge up the car while on the move.

He then decided to take his Tesla Model S on an 1,800 mile journey with the self-imposed challenge that he wasn’t allowed to stop off at any electric car charging points along the way.

Mike told Insider he’d spent five years planning the journey, with a year and a half of that occupied by designing the gas generator so it’d fit into his Tesla and charge the batteries.

He figured out how to have his ‘cordless Tesla’ be charging even while parked up, so the battery would be getting juice while on the move and at other times as well.

In the end he made it all the way with his Tesla, making it 1,395 miles further than the car’s recommended range to reach his finish line.

He’s who Charles Lindbergh would have been, if Lindbergh had been a lumbersexual electrician. What lessons did we learn, other than “just buy a hybrid”?

…Matt did have to stop at a gas station along the way to refuel his generator.

He also had to stop his car for around five to six hours a day so the gas generator could charge the battery.

Matt also ran into trouble with the police at one point as he was pulled over for driving too slowly on the highway while trying to cut down on the Tesla’s energy consumption.

On top of that the gas generator is pretty noisy which makes for an annoying factor during a trip, and it’s thirsty enough that any environmental benefit accrued from driving an electric car was wiped out.

In the end, Matt admitted the modified car was ‘basically useless’ as it still needed plenty of time sitting around waiting to be charged up by the gas generator.

Sometimes you’ve got to fail to succeed.

Sometimes you’ve got to drive a Tesla to appreciate a truck.

Clown World Ennui

I haven’t been posting lately because I realized I’m not involved in Current Year. It’s one thing to oppose the Communists, weirdos and assorted Kagan-cult assholes…

…but then you realize that the other side of humanity doesn’t want you, either. The conservatives and Christians don’t want Christ any more than drag queens do.

The WHO just finalized the global digital vaccine passport, one of the final steps before they unleash the next Plandemic. 2020 was just a trial run with a slow-kill benefit; I expect the second plague will be high-lethality and optimized for skin lesions, for best optics in order to terrify the world population into compliance. Whether I’m right or wrong, the second plague WILL happen and no authority figure on the planet is taking even the most basic steps to thwart it.

Conservatives talk politics endlessly while letting Baphomet run their childrens’ schools. I see them pass anti-LGBT laws, but I don’t see them pass anti-LGBT punishments. They aren’t even trying to win. Do they even know what government is for? Not welfare checks.

Elon Musk: “Those people are crazy! They’re a deranged death cult!”

Also Elon Musk: “The FDA just approved trial runs of me putting microchips in your brain.”

And seriously, people, do you think a KENNEDY is going to drain the D.C. Swamp? Stick a fork in those Dominion voting machines, we’re done with democracy. USA is now a satrapy of Tel Aviv. Word. Twenty-seven “Red State”  governments now require various oaths of loyalty to Zion. Looking at YOU, Ronnie DeSantis! And Trump’s remarkable 2016 victory becomes less remarkable after you notice he was the bitch of Prime Minister Benjamin Netanyahu.

The BRICS bankers are putting the screws to the Swift bankers, which would thrill me except the Swifts were already planning to destroy the petrodollar. I want to believe Russia-China are sane people, yet unlike 99.99% of today’s human population, I cannot force myself to believe what is obviously a lie.

Perhaps that is why I’m not like the others.

History is over for the next several years. The decisions have all been made, and not all of them by human souls. Whoever wins… the people who refuse to win, or the people who are not allowed to lose… the winner is going to be a feminist, globalist and managed pervert-puppet for occult powers that have existed since Babylon taught mystery cults to the exiled Jews.

Game Over simplifies politics immensely, but not in a way that helps blogging. Nothing I say or do can penetrate the Feminism force fields. I ain’t giving up, but sometimes it’s hard to proceed. Meatspace life feels that way, too.

Men need a plan in order to be mentally healthy. Facing impossible odds? Not a problem for us. Certain death? Was gonna happen anyway. Starvation, incarceration and abandonment in retaliation for non serviam tyrannis? Worth it.

Not knowing what to do, however, is the worst possible fate for a man. It is not our nature to be powerless. Women can handle being powerless, it’s a valuable life skill for a servant, and partly why they never learn to hate tyranny like they should. Meanwhile, a man can be well-fed, comfortably sheltered, and still wither away, if he finds himself with no ability to control his situation. Grillers can huddle up and grill because for the moment, that’s still a choice. They ain’t gonna thrive when the State orders them to stay home and grill.

How to be masculine, is a lost art. I blame the government bans on casual violence.

There’s no shortage of material in Clown World. Gavin Newsom is supporting DeSantis’ ill-considered Presidential aspirations by air-mailing illegal immigrants to himself then false-flagging Ronnie… but election theatre isn’t fun when I’m already going to vote for Biden in 2024. I might even vote for Biden twice. My community organizer hasn’t decided yet.

Anyway, the path is set. I know how this farce ends, in general if not in detail. The Lawful-Evil types will turn against the Chaotic-Evil types, not because they’re Good, but because you can’t have your slaves and murder them, too.

The one thing they’ll agree on, is that Christ is the problem and must be exterminated a la Robespierre. They’ll favor beheadings, also like Robespierre, and as prophesied by God, and as confirmed by the retailer Target’s new Pride Collection line of clothing…

…although many of us will simply starve when locked out of the economy by digital money/passports. Which we saw coming from a decade away but could not prevent. Were not allowed to prevent?

That final martyrdom of the saints will bring the last of God’s Children into salvation. Martyrdom always brings revival, which is one reason God allows it. The people will watch us be hated for our belief in a life after death, then they’ll look at their maggot rations, then they’ll make possibly the first smart choice of their lives, to reject the butchers who mutilated their genitals during childhood. It doesn’t seem a hard choice to me, but welcome to Clown World.

At some point, God will tire of watching us be slaughtered and pull us out, after which the real Doomsday Clock will start a seven-year countdown. I expect that Diane Feinstein will still be in the Senate when that happens.

So, what to talk about? when we’re strapped into a roller coaster with no brakes? I’ll figure something out. Meanwhile, I got a vacation or two coming up, FYI.

Plandemic, the Unsold Board Game

I started out as a nerd. Even when I got better, I was never ashamed of my nerdy ways! Board games and wargames were the final masculine holdout against the forces of Woke, holding longer than even pro sports and gendered restrooms, either because we nerds were that dedicated to our hobbies…

…that participatory in our hobbies… those sports-watching Grillers are case studies in learned helplessness…

…or because feminists couldn’t endure us creepy autists with four-digit IQs long enough to thwart our true loves.

It’s victory each way, so HA!

But it didn’t last. We had too much discretionary income to be ignored… income that we possessed, ironically, because we were ignored. Income, and happiness.

There were warning signs, of course. One was Goth chicks infiltrating D&D. Another was vampire LARPs. And another, was the cooperative board game genre.

SJW: “You can win without competing against each other!”

Nerd: “You mean, like, forming military alliances? We’ve already been doing that.”

SJW: “Uh… yeah, except everybody can be on the winning alliance.”

Nerd: “You mean, like, adventuring parties? We’ve already been doing that.”

SJW: “Why are you creeps making this hard? It’s… uh… imagine if everybody gets to be a winner, AND there are no bad guys.”

Nerd: “You cannot tell a story without conflict. The seven literary elements are plot, tone, theme, setting, conflict, characters and point of view. No conflict means you have, at best, an open-world setting in which the plot is as constrained as a railroad locomotive.”

SJW: “Nerd!”

Nerd: “Yes, we are nerds here. Hello!”

SJW: “Maybe if I show you an example…”

Nerd: “Okay, that makes sense now. It’s a board game in which the plot is curing a global pandemic, the characters you play are various medical specialists, the setting is modern planet Earth, the theme is man versus nature, the point of view is third-person omniscient, and the tone is… um…”

SJW: “Climate change. Err, I mean, everybody cooperates and there’s no loser.”

Nerd: “But the disease loses, correct?”

Pandemic the board game was released in 2008, so it was unlikely to be a gloat regarding Covid. You play one of several medical specialists from researchers to dispatchers, and the goal is to cure 4 plagues spreading across the planet before too many cities die. Because nobody plays a bad guy and you can win ONLY be playing as a team, it was called a “cooperative” board game.

That word ‘ONLY’ distinguishes it from other games that allow varying levels of cooperation on your personal road to victory. Diplomacy, for example.

h ttps://en.wikipedia.org/wiki/Diplomacy_(game)

Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the Great War…

Diplomacy was the first commercially published game to be played by mail (PBM); only chess, which is in the public domain, saw significant postal play earlier. Diplomacy was also the first commercially published game to generate an active hobby scene with amateur fanzines; only science-fiction, fantasy and comics fandom saw fanzines earlier.

Sure, you can ally with your neighbor, but you better have a good reason for trusting him to not betray you.

Pandemic was a huge success, particularly with women, as I noticed at the time. Which was fine, women can enjoy games too, but the faint odor of participation award left me disinterested. Besides, the industry had already released the cooperative game Arkham Horror that was more my style.

SJW: “Want to try a game?”

Nerd: “Sure!” sits down at the table “As the designated quarantine expert, I immediately stop all air travel to China and Southeast Asia.”

SJW: “Um… you aren’t allowed to prevent migration.”

Nerd: “But quarantine is the first step in preventing any disease from spreading, and most global plagues come from East Asia.”

SJW: “You are totally overthinking this. You racist.”

Nerd: “I’m a nerd, not a racist. Remember our chat a moment ago? Meanwhile, when does herd immunity kick in? There should be a chance for regions to overcome the disease without international government intervention.”

SJW: “Just play the game. You can change stuff afterwards.”

Game gets played.

Nerd: “Okay, yeah, that was fun. You’re totally on to something here! I’ll just make a couple minor changes…”

h ttps://en.wikipedia.org/wiki/Pandemic_(board_game)

Pandemic: Contagion is a card-based version of the game, first released at Spiel 2014, that puts players in the role of the diseases and, unlike in the base game, the players do not cooperate. The object of the game is to eradicate the human race by spreading infections.

Nerd: “FUN!!!”

SJW: “That was as fun as executing homosexuals for blasphemy against God.”

Nerd: “I know, right?”

SJW: “How about a nice game of Climate Change?”

Bored game: New woke game asks players representing US, Chinese governments to work cooperatively to solve climate change

h ttps://www.theblaze.com/news/bored-game-new-woke-game-asks-players-representing-us-chinese-governments-to-work-cooperatively-to-solve-climate-change

By Cortney Weil, 31 May 2023

A new board game that will soon hit the market asks players representing otherwise opposing global superpowers to work cooperatively to solve climate change.

The new game, Daybreak, was developed by Matteo Menapace and Matt Leacock, the same designers who created the hit game Pandemic in 2008. In 2020, when interest in Pandemic returned because of COVID-19, Menapace and Leacock once again joined forces to develop a game that would “explore systemic, high-impact solutions to the climate crisis” without being “preachy,” Menapace wrote in a blog post last September.

I won’t say that Pandemic was an intentional effort to discourage masculine competition in favor of Narrative agendas… but /eye roll/ this is my shocked face. It’s almost like a certain personality type will inevitably reach a certain destination.

The result of their efforts is Daybreak, a game that, according to its website, “presents an optimistic vision of the near future, where you and your friends get to build the mind-blowing technologies and resilient societies we need to decarbonize the world.”

In Daybreak, which was originally called Climate Crisis, players act as a governmental power representing various countries or regions in the world, including the U.S., China, and the European Union, though other, less wealthy areas are also represented as well. “The last thing we want is for people to be treating their populations of vulnerable folks as hitpoints, or things to trade off, or resources,” Leacock said.

Because it would be too honest? “Humanity shall be limited to 500M headcount” was on the Georgia Guidestones, remember? Existing populations aren’t even hitpoints, they’re liabilities.

The only two things you need to know about Climate Change, are 1. you must make government-directed sacrifices today in return for a better tomorrow, and 2. tomorrow never comes.

Player-governments then negotiate with one another to reduce greenhouse emissions. Should one government-player achieve net-zero emissions, that player is the winner, but if one government-player has too many communities in crisis, everyone loses. In addition to carbon levels, all government-players share one other common enemy: time. Once time expires, the game is over.

How does that not create a hostage situation? If there’s five players then you have a 20% chance to win… or with a simple change in strategy, a 100% chance to not lose. At least, to not lose worse than anybody else.

Not having played the game, I cannot answer. Hmm… nobody else has played the game, either. It’s still in development.

Thus, Daybreak encourages player-governments to team up and work cooperatively for the good of the whole planet. “Each one of these powers has different abilities,” Leacock explained. “… You’ve got this global responsibility to figure out how to contribute in some way.”

[GunnerQ imagines those different abilities]

China can ignore all treaty-imposed carbon limits.

The United States can replace the real-life players at the game table.

The European Union has no player, automatically accepts every offered negotiation and never acts on its own initiative. Competing foreign demands cancel each other on a 1-for-1 basis.

All wars are carbon-neutral if they benefit Israel.

If time runs out then Africa wins. Africa cannot win any other way.

“The United States may be very good at research and development,” Leacock said. “China may have better control over its economy — direct control — and so on.”

But even though the game includes adversarial superpowers like the U.S. and China, it still encourages them to work cooperatively, seemingly turning player-governments into quasi-globalists. “I think that it’s an important message to get across with the game, that people really do have to cooperate,” Leacock said. “That just looking at it through this nationalistic, zero sum lens is not going to get us anywhere.”

That’s a design flaw. The game’s governments can be called literally anything, right? So, if using their existing names is problematic with players then just call China “Buddha Land” or “Eastasia”, or something. (Hmm, maybe not Eastasia, either.)

But they won’t change it. They can’t. They must be seen supporting the Narrative. The Narrative doesn’t want Cydonia and Olympus Mons cooperating to terraform the environment of Mars. The Narrative wants Climate Change forced upon the existing national governments, and peoples, of the world.

This game Daybreak is meant to be a morality play of Totalist victory upon specifically named enemies of the State, and the proof is in the choice of conflict: you, versus ‘everybody who wants to be left alone’.

“In Pandemic, players easily assumed that the diseases were naturally occurring, universal threats… never mind that four such diseases appear & spread at the exact same time, with no single points of origin… but in Daybreak, not all players easily assume that humanity must be enslaved to a world government preaching an impossible utopian vision in order to justify its massive social and economic cruelties. We blame White-recorded history for misinforming them and are silencing our critics as quickly as we can. IT’S NOT WHAT IT LOOKS LIKE! REAL COMMUNISM HAS NEVER BEEN TRIED! TURN IN YOUR GUNS ALREADY OR THE PLANET GETS IT!”

“Matt, you’re doing the hostage thing again.”

In true woke fashion, Leacock and Menapace are still attempting to make Daybreak even more inclusive. To that end, they are asking “folks who have experience in climate advocacy, policy, science, engineering, art, or games” — especially folks “based or rooted in the Global South” — to become part of their team.

In true Woke fashion, Peacock and Menopause are selling their utopian product before it exists, because it’s never going to. I tried to find images of the game board and such, but all I’m finding… even on the designers’ dedicated web site… is the year 2020 concept box art. Which is every bit as ground-breaking and creative, as the scientists who are so close to inventing pocket-sized clean nuclear fusion power plants that they’ve already green-lit the planned destruction of all hydrocarbon & nuclear infrastructures that exist outside of their paymasters’ control.

Making climate change look good is such a hard a sell that, after three years of selling it, Peacock and Menopause are begging Africa for help.

And for good reason.

When time runs out, Africa wins again.